PetGen:虚拟宠物的设计和生成

Hongni Ye, Ruoxin You, Kaiyuan Lou, Yili Wen, Xin Yi, Xin Tong
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引用次数: 0

摘要

虚拟宠物是游戏叙事中必不可少的虚拟角色,能够影响玩家的沉浸感。然而,虚拟宠物的外观设计往往是重复的工作,依赖于设计师的经验,而与宠物的潜在个性无关。在这项工作中,我们提出了PetGen,一个可以根据基于人工智能算法的五因素模型(FFM)生成不同虚拟宠物外观的应用程序。在四个初始原型下初始化3D体素虚拟宠物的外观,然后进行重组,染色和纹理阶段,其中应用AI算法作为过滤器。我们进行了一项试点研究,以了解用户对机器生成宠物的看法。研究结果显示,与人工设计的宠物相比,参与者更喜欢人工生成的宠物。在未来的工作中,我们将探索3D体素对象生成的其他机器学习方法,特别是具有更多样化个性和外观特征的虚拟宠物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PetGen: Design and Generation of Virtual Pets
Virtual pets are essential virtual characters in-game narratives and can influence players' sense of immersion. However, the design of virtual pets' appearances is often repetitive work that relies on the designers' experiences without association with the pets' potential personalities. In this work, we propose PetGen, an application that can generate varying virtual pets' appearances following the Five-Factor Model (FFM) based on AI algorithms. The 3D voxel virtual pets' appearances were initialized under four initial archetypes and then underwent recombination, dyeing, and texturing stages, where AI algorithms were applied as filters. We conducted a pilot study to learn users' perceptions of machine-generated pets. The findings revealed that participants preferred the generated pets more than those manually designed. In future work, we will explore other machine learning approaches for 3D voxel object generation, especially virtual pets with more diverse personalities and appearance traits.
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