我在假期做了什么:数字实地考察和数字扫盲

S. Fielding
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引用次数: 0

摘要

如果一张图片胜过千言万语,那么一张360度的图片能表达多少?如何在沉浸式体验中体验(或理解)其他语言和文化?南安普顿大学的数字学习团队一直在开发创新资源,同时试用Thinglink,这是一种基于订阅和浏览器的软件,允许教育工作者和学生创建嵌入富媒体标签和在线表格的交互式360°游览。正如Fielding和Peel(2017)中提到的,“通常需要几个月的培训才能开发一个虚拟世界,但Thinglink允许没有经验的用户在很短的时间内完成”(n.p.)。学生可以通过在大学环境之外创造身临其境的经历来培养数字素养和技能。在探索一种易于应用的生产过程中,我们处于创新实践的早期阶段,该实践已应用于许多学科。这份报告概述了我们生产过程的各个方面,并给出了360°资源设计的顶级技巧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What I did on my holidays: digital fieldtrips and digital literacies
If a picture says a thousand words, how much can a 360° image say? How can experiencing (or understanding) other languages and cultures be conveyed in immersive experiences? The Digital Learning Team at the University of Southampton has been developing innovative resources whilst piloting the use of Thinglink, a subscriptionand browser-based software which allows educators and students to create interactive 360° tours embedded with rich media tags and online forms. As mentioned in Fielding and Peel (2017), “[u]sually it takes months of training to develop a virtual world but Thinglink allows this to be done in a short space of time by users with no previous experience” (n.p.). Students could develop digital literacies and skills by creating immersive narratives of their experiences beyond the university environment. In exploring one easy to apply production process, we are at an early stage of innovative practice which has applications for many disciplines. This report outlines aspects of our production process and gives top tips for designing for 360° resources.
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