{"title":"求解矩形覆盖问题的一种准力学方法——解决NP困难问题的一种途径","authors":"Huang W.Q., Wang G.Q.","doi":"10.1006/cgip.1994.1023","DOIUrl":null,"url":null,"abstract":"<div><p>An approximate algorithm is proposed for solving the Rectangle Covering Problem based on the quasi-mechanical concept. The phenomenon due to universal gravitation and screen has been simulated. It is pointed out that valuable approximate algorithms can be obtained for large numbers of NP hard problems by following the quasi-mechanical procedure. Behind the quasi-mechanical procedure are the strategies in the priority method in modern recursive theory.</p></div>","PeriodicalId":100349,"journal":{"name":"CVGIP: Graphical Models and Image Processing","volume":"56 3","pages":"Pages 267-271"},"PeriodicalIF":0.0000,"publicationDate":"1994-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1006/cgip.1994.1023","citationCount":"6","resultStr":"{\"title\":\"A Quasi-mechanical Method for Solving the Rectangle Covering Problem-An Approach to Tackling NP Hard Problems\",\"authors\":\"Huang W.Q., Wang G.Q.\",\"doi\":\"10.1006/cgip.1994.1023\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>An approximate algorithm is proposed for solving the Rectangle Covering Problem based on the quasi-mechanical concept. The phenomenon due to universal gravitation and screen has been simulated. It is pointed out that valuable approximate algorithms can be obtained for large numbers of NP hard problems by following the quasi-mechanical procedure. Behind the quasi-mechanical procedure are the strategies in the priority method in modern recursive theory.</p></div>\",\"PeriodicalId\":100349,\"journal\":{\"name\":\"CVGIP: Graphical Models and Image Processing\",\"volume\":\"56 3\",\"pages\":\"Pages 267-271\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1006/cgip.1994.1023\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CVGIP: Graphical Models and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1049965284710236\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CVGIP: Graphical Models and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1049965284710236","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Quasi-mechanical Method for Solving the Rectangle Covering Problem-An Approach to Tackling NP Hard Problems
An approximate algorithm is proposed for solving the Rectangle Covering Problem based on the quasi-mechanical concept. The phenomenon due to universal gravitation and screen has been simulated. It is pointed out that valuable approximate algorithms can be obtained for large numbers of NP hard problems by following the quasi-mechanical procedure. Behind the quasi-mechanical procedure are the strategies in the priority method in modern recursive theory.