{"title":"面向智能环境研究的人造人制造","authors":"Marc Davies, V. Callaghan","doi":"10.1109/IE.2011.24","DOIUrl":null,"url":null,"abstract":"This paper and the accompanying video, (which can be viewed at http://www.youtube.com/watch?v=jtZodTAoLqQ) present the current findings of a project researching how computer games and their related technologies can be adapted to create virtual and mixed reality intelligent environments. After describing the developed strategy and the methods of deployment used a new research focus for the project is introduced. A new mechanism, still under development, aims to modify user data gathered from physical, virtual and mixed reality intelligent environments to produce artificial intelligence controllers for human non-player character avatars. The generated controllers would potentially be usable by avatars in computer games and virtual or mixed reality intelligent environments. For research purposes, these computer-controlled avatars may potentially provide an alternative to using real people during evaluations.","PeriodicalId":207140,"journal":{"name":"2011 Seventh International Conference on Intelligent Environments","volume":"69 s282","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Towards Producing Artificial Humans for Intelligent Environments Research\",\"authors\":\"Marc Davies, V. Callaghan\",\"doi\":\"10.1109/IE.2011.24\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper and the accompanying video, (which can be viewed at http://www.youtube.com/watch?v=jtZodTAoLqQ) present the current findings of a project researching how computer games and their related technologies can be adapted to create virtual and mixed reality intelligent environments. After describing the developed strategy and the methods of deployment used a new research focus for the project is introduced. A new mechanism, still under development, aims to modify user data gathered from physical, virtual and mixed reality intelligent environments to produce artificial intelligence controllers for human non-player character avatars. The generated controllers would potentially be usable by avatars in computer games and virtual or mixed reality intelligent environments. For research purposes, these computer-controlled avatars may potentially provide an alternative to using real people during evaluations.\",\"PeriodicalId\":207140,\"journal\":{\"name\":\"2011 Seventh International Conference on Intelligent Environments\",\"volume\":\"69 s282\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-07-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Seventh International Conference on Intelligent Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IE.2011.24\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Seventh International Conference on Intelligent Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IE.2011.24","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards Producing Artificial Humans for Intelligent Environments Research
This paper and the accompanying video, (which can be viewed at http://www.youtube.com/watch?v=jtZodTAoLqQ) present the current findings of a project researching how computer games and their related technologies can be adapted to create virtual and mixed reality intelligent environments. After describing the developed strategy and the methods of deployment used a new research focus for the project is introduced. A new mechanism, still under development, aims to modify user data gathered from physical, virtual and mixed reality intelligent environments to produce artificial intelligence controllers for human non-player character avatars. The generated controllers would potentially be usable by avatars in computer games and virtual or mixed reality intelligent environments. For research purposes, these computer-controlled avatars may potentially provide an alternative to using real people during evaluations.