VR中的自运动幻觉(vection)——它们有什么用吗?

B. Riecke, Daniel Feuereissen, J. Rieser, T. McNamara
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引用次数: 29

摘要

当我们在真实或虚拟环境中移动时,自我与客体的关系会不断变化。然而,在真实环境中,即使没有任何直接的感知支持(例如,在黑暗中或闭着眼睛),我们也能毫不费力地保持对周围环境的持续意识。然而,在虚拟环境中,我们往往更容易迷路。为什么呢?研究表明,在视角变化过程中,身体运动线索对于促进自我与周围关系的“自动空间更新”至关重要。然而,在VR中允许完全的物理运动是昂贵的,而且通常是不可行的。在这里,我们首次证明了自我运动的幻觉(“圆周运动”)可以提供与实际自我运动类似的好处:当被蒙住眼睛时,参与者被要求想象在一个熟悉的房间里面对新的视角,并指出以前学过的物体。正如预期的那样,当参与者不能身体旋转到指示的角度时,这项任务很困难。然而,当他们感知到虚幻的自我旋转到新的视角时(即使他们没有身体上的移动),他们的表现有了显著的提高。这种圆形矢量是由旋转声场(“听觉矢量”)和沿着旋转的旋转地板盘行走的生物力学矢量的组合引起的。综上所述,虚幻的自我运动确实有助于视角转换,从而促进空间定向。这些发现对我们理解人类空间认知和设计更有效、更实惠的VR模拟器具有重要意义。事实上,通过智能地利用自我运动幻觉,它最终可能使我们在VR中放松对身体运动的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Self-motion illusions (vection) in VR — Are they good for anything?
When we locomote through real or virtual environments, self-to-object relationships constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing awareness of roughly where we are with respect to our immediate surrounds, even in the absence of any direct perceptual support (e.g., in darkness or with eyes closed). In virtual environments, however, we tend to get lost far more easily. Why is that? Research suggests that physical motion cues are critical in facilitating this “automatic spatial updating” of the self-to-surround relationships during perspective changes. However, allowing for full physical motion in VR is costly and often unfeasible. Here, we demonstrated for the first time that the mere illusion of self-motion (“circular vection”) can provide a similar benefit as actual self-motion: While blindfolded, participants were asked to imagine facing new perspectives in a well-learned room, and point to previously-learned objects. As expected, this task was difficult when participants could not physically rotate to the instructed perspective. Performance was significantly improved, however, when they perceived illusory self-rotation to the novel perspective (even though they did not physically move). This circular vection was induced by a combination of rotating sound fields (“auditory vection”) and biomechanical vection from stepping along a carrousel-like rotating floor platter. In summary, illusory self-motion was shown to indeed facilitate perspective switches and thus spatial orientation. These findings have important implications for both our understanding of human spatial cognition and the design of more effective yet affordable VR simulators. In fact, it might ultimately enable us to relax the need for physical motion in VR by intelligently utilizing self-motion illusions.
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