{"title":"为脑瘫患者设计数字游戏——培养自我效能和治疗依从性的定性方法","authors":"Andre Hellwig, Katrin Buschmann, A. Burmann","doi":"10.1109/SeGAH49190.2020.9201773","DOIUrl":null,"url":null,"abstract":"Cerebral palsy (CP) is the most common disability in childhood affecting movement, posture and muscle tone. Increasing self-efficacy can aid to foster therapy compliance in CP patients and improve their quality of daily life. Semistructured interviews (N=19) with therapists, children and adults with CP were conducted in order to gather information on how to increase self-efficacy and therapy compliance during physical exercises, and how game design of a digital therapy application can support this. Results have been evaluated in a focus group (N=6) and additional interviews (N=2). In conclusion, six categories were identified, that influence therapy compliance and self-efficacy in both digital and real world environment. Considering these when designing a digital game for CP patients may enhance the success of therapy and quality of a patient's life.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance\",\"authors\":\"Andre Hellwig, Katrin Buschmann, A. Burmann\",\"doi\":\"10.1109/SeGAH49190.2020.9201773\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cerebral palsy (CP) is the most common disability in childhood affecting movement, posture and muscle tone. Increasing self-efficacy can aid to foster therapy compliance in CP patients and improve their quality of daily life. Semistructured interviews (N=19) with therapists, children and adults with CP were conducted in order to gather information on how to increase self-efficacy and therapy compliance during physical exercises, and how game design of a digital therapy application can support this. Results have been evaluated in a focus group (N=6) and additional interviews (N=2). In conclusion, six categories were identified, that influence therapy compliance and self-efficacy in both digital and real world environment. Considering these when designing a digital game for CP patients may enhance the success of therapy and quality of a patient's life.\",\"PeriodicalId\":114954,\"journal\":{\"name\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH49190.2020.9201773\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201773","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance
Cerebral palsy (CP) is the most common disability in childhood affecting movement, posture and muscle tone. Increasing self-efficacy can aid to foster therapy compliance in CP patients and improve their quality of daily life. Semistructured interviews (N=19) with therapists, children and adults with CP were conducted in order to gather information on how to increase self-efficacy and therapy compliance during physical exercises, and how game design of a digital therapy application can support this. Results have been evaluated in a focus group (N=6) and additional interviews (N=2). In conclusion, six categories were identified, that influence therapy compliance and self-efficacy in both digital and real world environment. Considering these when designing a digital game for CP patients may enhance the success of therapy and quality of a patient's life.