VR环境下的球/击球判断练习系统

Kentarou Yanase, Shunji Muto, Kyohei Masuko, Tomoyuki Nagami, Takashi Ijiri
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引用次数: 1

摘要

本研究的目的是为没有经验的棒球裁判员开发一个易于使用的球/好球判断练习系统。其主要思想是在虚拟现实(VR)空间中提供一个练习环境。在我们的系统中,用户观察投出的球,进行击球/击球判断,并在VR空间中检查他们的判断。由于整个过程都是在VR中完成的,用户可以在不准备投手和接球手的情况下练习判断。在一项用户调查中,参与者使用我们的系统进行练习,并对投球机投出的球进行判断。当被问及我们的系统是否有用时,参与者的反应是肯定的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A System for Practicing Ball/Strike Judgment in VR Environment
The purpose of this study is to develop an easy-to-use ball/strike judgment practice system for inexperienced baseball umpires. The main idea is to provide a practice environment in a Virtual Reality (VR) space. With our system, users observe a pitched ball, perform ball/strike judgment, and review their judgment in a VR space. Since the whole process is completed in VR, users can practice the judgments without preparing a pitcher and catcher. A user investigation in which participants practiced with our system and judged balls thrown by a pitching machine was conducted. The participants responded positively when asked about the usefulness of our system.
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