{"title":"Bithoven: Gödel室内乐编码及功能性8位音频合成","authors":"J. McCarthy","doi":"10.1145/2975980.2975981","DOIUrl":null,"url":null,"abstract":"Bithoven is a prolific composer of approximately 1.079363 * 10^239 different compositions based on four-part harmony and basic chord progressions. It is combined with a purely functional audio synthe- sis engine based on the Ricoh RP2A03, found in the 1985 Nintendo Entertainment System (NES). The synthesis engine is parameter- ized over a band of instruments and styles of play, so each com- position can be played in one of approximately 4.22234 * 10^41 different arrangements or \"NEStrations\".","PeriodicalId":416294,"journal":{"name":"Proceedings of the 4th International Workshop on Functional Art, Music, Modelling, and Design","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Bithoven: Gödel encoding of chamber music and functional 8-bit audio synthesis\",\"authors\":\"J. McCarthy\",\"doi\":\"10.1145/2975980.2975981\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Bithoven is a prolific composer of approximately 1.079363 * 10^239 different compositions based on four-part harmony and basic chord progressions. It is combined with a purely functional audio synthe- sis engine based on the Ricoh RP2A03, found in the 1985 Nintendo Entertainment System (NES). The synthesis engine is parameter- ized over a band of instruments and styles of play, so each com- position can be played in one of approximately 4.22234 * 10^41 different arrangements or \\\"NEStrations\\\".\",\"PeriodicalId\":416294,\"journal\":{\"name\":\"Proceedings of the 4th International Workshop on Functional Art, Music, Modelling, and Design\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 4th International Workshop on Functional Art, Music, Modelling, and Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2975980.2975981\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Workshop on Functional Art, Music, Modelling, and Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2975980.2975981","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Bithoven: Gödel encoding of chamber music and functional 8-bit audio synthesis
Bithoven is a prolific composer of approximately 1.079363 * 10^239 different compositions based on four-part harmony and basic chord progressions. It is combined with a purely functional audio synthe- sis engine based on the Ricoh RP2A03, found in the 1985 Nintendo Entertainment System (NES). The synthesis engine is parameter- ized over a band of instruments and styles of play, so each com- position can be played in one of approximately 4.22234 * 10^41 different arrangements or "NEStrations".