{"title":"游戏的球体或宇宙-从17世纪的法国螺旋赛跑游戏","authors":"A. Seville","doi":"10.1515/bgs-2016-0001","DOIUrl":null,"url":null,"abstract":"Abstract Simple race games, played with dice and without choice of move, are known from antiquity. In the late 16th century, specific examples of this class of game emerged from Italy and spread rapidly into other countries of Europe. Pre-eminent was the Game of the Goose, which spawned thousands of variants over the succeeding centuries to the present day, including educational, polemical and promotional variants.1 The educational variants began as a French invention of the 17th century, the earliest of known date being a game to teach Geography, the Jeu du Monde by Pierre Duval, published in 1645. By the end of the century, games designed to teach several of the other accomplishments required of the noble cadet class had been developed: History, the Arts of War, and Heraldry being notable among them. A remarkable example of a game within this class is the astronomical game, Le Jeu de la Sphere ou de l’Univers selon Tycho Brahe, published in 1661 by E(s)tienne Vouillemont in Paris. The present paper analyses this game in detail, showing how it combines four kinds of knowledge systems: natural philosophy, based on the Ptolemaic sphere; biblical knowledge; astrology, with planetary and zodiacal influences; and classical knowledge embodied in the names of the constellations. The game not only presents all four on an equal footing but also explores links between them, indicating some acceptance of an overall knowledge-system. Despite the title, there is no evidence of the Tychonian scheme for planetary motion, nor of any Copernican or Galilean influence. This game is to be contrasted with medieval race games, based on numerology and symbolism, and with race games towards the end of the Early Modern period in which science is fully accepted.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"116 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Game of the Sphere or of the Universe — a Spiral Race Game from 17th century France\",\"authors\":\"A. Seville\",\"doi\":\"10.1515/bgs-2016-0001\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract Simple race games, played with dice and without choice of move, are known from antiquity. In the late 16th century, specific examples of this class of game emerged from Italy and spread rapidly into other countries of Europe. Pre-eminent was the Game of the Goose, which spawned thousands of variants over the succeeding centuries to the present day, including educational, polemical and promotional variants.1 The educational variants began as a French invention of the 17th century, the earliest of known date being a game to teach Geography, the Jeu du Monde by Pierre Duval, published in 1645. By the end of the century, games designed to teach several of the other accomplishments required of the noble cadet class had been developed: History, the Arts of War, and Heraldry being notable among them. A remarkable example of a game within this class is the astronomical game, Le Jeu de la Sphere ou de l’Univers selon Tycho Brahe, published in 1661 by E(s)tienne Vouillemont in Paris. The present paper analyses this game in detail, showing how it combines four kinds of knowledge systems: natural philosophy, based on the Ptolemaic sphere; biblical knowledge; astrology, with planetary and zodiacal influences; and classical knowledge embodied in the names of the constellations. The game not only presents all four on an equal footing but also explores links between them, indicating some acceptance of an overall knowledge-system. Despite the title, there is no evidence of the Tychonian scheme for planetary motion, nor of any Copernican or Galilean influence. This game is to be contrasted with medieval race games, based on numerology and symbolism, and with race games towards the end of the Early Modern period in which science is fully accepted.\",\"PeriodicalId\":285053,\"journal\":{\"name\":\"Board Game Studies Journal\",\"volume\":\"116 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Board Game Studies Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/bgs-2016-0001\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Board Game Studies Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/bgs-2016-0001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
简单的种族游戏,用骰子玩,没有移动选择,从古代就知道了。在16世纪后期,这类游戏的具体例子从意大利出现,并迅速传播到欧洲其他国家。最著名的是鹅的游戏,在接下来的几个世纪里产生了成千上万的变体,包括教育的、辩论的和宣传的变体教育方面的游戏变体始于17世纪法国人的发明,已知最早的游戏是一款教授地理的游戏,由皮埃尔·杜瓦尔(Pierre Duval)于1645年出版的《Jeu du Monde》。到本世纪末,旨在教授贵族军校学生所需的其他一些成就的游戏已经开发出来:历史、战争艺术和纹章是其中值得注意的。这类游戏的一个显著例子是天文游戏,《第谷·布拉赫》,1661年由巴黎的E(s)tienne Vouillemont出版。本文详细分析了这一博弈,展示了它是如何结合四种知识体系的:基于托勒密球体的自然哲学;圣经知识;占星术,受行星和黄道影响;古典知识体现在星座的名称中。这款游戏不仅在平等的基础上呈现了这四种游戏,还探索了它们之间的联系,表明了对整体知识系统的接受程度。尽管有这个标题,但没有证据表明第谷的行星运动方案,也没有任何哥白尼或伽利略的影响。这种游戏与中世纪基于数字命理学和象征主义的种族游戏形成鲜明对比,也与早期现代末期完全接受科学的种族游戏形成鲜明对比。
The Game of the Sphere or of the Universe — a Spiral Race Game from 17th century France
Abstract Simple race games, played with dice and without choice of move, are known from antiquity. In the late 16th century, specific examples of this class of game emerged from Italy and spread rapidly into other countries of Europe. Pre-eminent was the Game of the Goose, which spawned thousands of variants over the succeeding centuries to the present day, including educational, polemical and promotional variants.1 The educational variants began as a French invention of the 17th century, the earliest of known date being a game to teach Geography, the Jeu du Monde by Pierre Duval, published in 1645. By the end of the century, games designed to teach several of the other accomplishments required of the noble cadet class had been developed: History, the Arts of War, and Heraldry being notable among them. A remarkable example of a game within this class is the astronomical game, Le Jeu de la Sphere ou de l’Univers selon Tycho Brahe, published in 1661 by E(s)tienne Vouillemont in Paris. The present paper analyses this game in detail, showing how it combines four kinds of knowledge systems: natural philosophy, based on the Ptolemaic sphere; biblical knowledge; astrology, with planetary and zodiacal influences; and classical knowledge embodied in the names of the constellations. The game not only presents all four on an equal footing but also explores links between them, indicating some acceptance of an overall knowledge-system. Despite the title, there is no evidence of the Tychonian scheme for planetary motion, nor of any Copernican or Galilean influence. This game is to be contrasted with medieval race games, based on numerology and symbolism, and with race games towards the end of the Early Modern period in which science is fully accepted.