微程序优化交互式编译器的设计

MICRO 18 Pub Date : 1985-12-01 DOI:10.1145/18927.18919
S. Vegdahl
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引用次数: 1

摘要

微编程传统上是用汇编语言完成的,因为人们认为需要快速执行;编译器技术还不存在,无法发现和执行经验丰富的微程序员的许多巧妙技巧。不幸的是,在机器指令级别编程既乏味又容易出错。这两种方法之间的一种可能的折衷是交互式编译器,其中程序员指导关键数据结构和代码部分的制作,而编译器确保结果代码具有与原始程序相同的语义,生成速度不重要的代码,并执行簿记任务。我们正在实现这样一个系统的原型。本文描述了正在开发的系统,并讨论了一些关键的设计问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The design of an interactive compiler for optimizing microprograms
Microprogramming has traditionally been done in assembly language because of the perceived need for fast execution; compiler technology does not yet exist for discovering and performing many of the clever tricks of an experienced microprogrammer. Unfortunately, programming at the machine-instruction level is both tedious and error-prone. A possible compromise between these two approaches is that of an interactive compiler, where the programmer guides the crafting of critical data structures and sections of code, while the compiler ensures that the resulting code has the same semantics as the original program, generates code where speed is not critical, and performs bookkeeping tasks. We are in the process of implementing a prototype of such a system. This paper describes the system being developed and discusses some of the key design issues.
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