人类行为识别的多模态框架

S. Soueina, J. Kiss, P. Chaudeyrac, P. Bouvier, Ahmed Salem, Adel Said Elmaghraby
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引用次数: 1

摘要

本文提出了一种能够检测和分类人类意图和人格类型的界面框架。该框架依赖于一组传统的多模态组件,即眼球追踪系统、鼠标和键盘,其中将进行大量实时数据分析,以检测行为模式。系统会逐渐向玩家学习,并建立一系列行动模式。玩家的个性是通过将已知的个性类型与新发现的行为模式进行本体论比较来检测的。我们进一步布局了我们最初假设的基础-出现在其他出版物中,即潜意识控制着游戏过程中与恐惧和欲望相关的元素或单词的眼球运动,即玩家的个性
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Multimodal Framework for Human Behavior Recognition
This paper proposes a framework of an interface that is capable of detecting and classifying human intentions and personality types. The framework relies on a conventional set of multimodal components, namely an eye-tracking system, a mouse and a keyboard, where a large number of real time data analysis will take place, in order to detect behavioral patterns. The system gradually learns from the players and builds a collection of patterns of actions. The personalities of the players are detected through ontological comparisons of known personality types with the newly discovered patterns of actions. We further layout the ground of our initial assumption - appearing in other publications, that the sub-conscious controls the eyes movements during the game, on those elements or words that are related to the fears and desire, i.e., the personality of the player
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