{"title":"基于知识图谱的基于游戏的汉语词汇学习工具研究","authors":"Gang Cao, Miaoting Wang, Juan Xu","doi":"10.1109/ICET55642.2022.9944417","DOIUrl":null,"url":null,"abstract":"Chinese vocabulary learning is important to Chinese second language learners. This research focuses on the design of an online Chinese vocabulary learning tool, especially on game-based interaction, and uses knowledge graph technology as the core driver to enhance interactivity, fun, personalization, and intelligence of this learning tool. It is verified that the tool developed in such a way can realize the essential functions of learning tools, that is, to help learners learn effectively.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Study on Game-Based Chinese Vocabulary Learning Tool Powered by Knowledge Graph\",\"authors\":\"Gang Cao, Miaoting Wang, Juan Xu\",\"doi\":\"10.1109/ICET55642.2022.9944417\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Chinese vocabulary learning is important to Chinese second language learners. This research focuses on the design of an online Chinese vocabulary learning tool, especially on game-based interaction, and uses knowledge graph technology as the core driver to enhance interactivity, fun, personalization, and intelligence of this learning tool. It is verified that the tool developed in such a way can realize the essential functions of learning tools, that is, to help learners learn effectively.\",\"PeriodicalId\":169051,\"journal\":{\"name\":\"2022 IEEE 2nd International Conference on Educational Technology (ICET)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE 2nd International Conference on Educational Technology (ICET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICET55642.2022.9944417\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET55642.2022.9944417","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Study on Game-Based Chinese Vocabulary Learning Tool Powered by Knowledge Graph
Chinese vocabulary learning is important to Chinese second language learners. This research focuses on the design of an online Chinese vocabulary learning tool, especially on game-based interaction, and uses knowledge graph technology as the core driver to enhance interactivity, fun, personalization, and intelligence of this learning tool. It is verified that the tool developed in such a way can realize the essential functions of learning tools, that is, to help learners learn effectively.