将历史人物改编成手游角色(以《Fate/Grand Order》中的Hijikata Toshizo为例)

Iqbal Baihaqi, Hafiz Aziz Ahmad, Dana Waskita
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引用次数: 1

摘要

广受欢迎的电影和动画通常都有好的角色设计。在设计的媒体中,观众经常会遇到高高在上的历史人物作为角色之一,所以在对这些角色进行视觉化时,有必要了解需要呈现哪些东西。历史上的Hijikata Toshizo是日本著名的武士,是一个历史人物,经常被任命在动画、游戏、漫画等娱乐媒体中,所以Hijikata Toshizo在日本文化和历史爱好者中非常受欢迎。分析从日本历史上的Hijikata Toshizo角色到《Fate/Grand Order》中的Hijikata Toshizo角色的视觉变化,为设计师根据历史人物设计角色提供额外的参考。在收集了相关数据后,利用冢本博志介绍的Manga-matrix方法对数据进行分析,分析角色设计的外形、服装和个性。根据分析结果,Hijikata Toshizo游戏的特征与历史上的同类游戏既有相似之处,也有不同之处。每个元素都是通过使用历史证据和设计师的创造力来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptation of Historical Figures into Mobile Game Characters (Case Study: Hijikata Toshizo from Fate/Grand Order)
Movies and animations widely liked usually have good character designs. The audience often encounters elevating historical figures as one of the characters in the designed media, so it is necessary to understand what things need to be present when visualizing these characters. Hijikata Toshizo in history is a famous samurai in Japan and is a historical figure and often appointed in entertainment media such as animation, games, and comics, so Hijikata Toshizo is very popular among lovers of Japanese culture and history. The visual changes from the Hijikata Toshizo character in Japanese history to the Hijikata Toshizo character in Fate/Grand Order are analyzed so that it can be an additional reference for designers when designing characters based on historical figures. After the related data was collected, the data was later analyzed with the Manga-matrix method introduced by Hiroyoshi Tsukamoto to analyze the character design's shape, costume, and personality. According to the results of the analysis, there are similarities and variances in the character of the Hijikata Toshizo game and its historical counterpart. Each element was brought about through the use of historical evidence and the designer's creativity.
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