探索3D打印交互

Martin Schmitz
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引用次数: 2

摘要

3D打印被广泛用于3D物体的外观和感觉的物理原型。然而,这些原型的交互可能性通常仅限于机械部件或后组装电子设备。此外,制造交互式3D打印对象仍然是一项专家任务。因此,在我的论文中,我探讨了如何在交互式3D对象的设计中支持用户,以及如何自动生成足够的传感结构。此外,我研究了3D打印对象的有形交互概念。在本文中,我从以下方面概述了我过去和未来对3D物体制造的研究:(1)用户友好设计,(2)制造自动化,以及(3)输入模式触摸和变形的有形交互概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring 3D Printed Interaction
3D printing is widely used to physically prototype the look and feel of 3D objects. However, interaction possibilities of these prototypes are often limited to mechanical parts or post-assembled electronics. Moreover, fabricating interactive 3D printed objects is still an expert task. In my dissertation, I therefore explore how to support users in the design of interactive 3D objects and how to automate the generation of adequate sensing structures. Further, I investigate tangible interaction concepts for 3D printed objects. In this paper, I outline my past and future research towards the fabrication of 3D objects in terms of (1) user-friendly design, (2) automation of fabrication, and (3) tangible interaction concepts for the input modalities touch and deformation.
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