现代游戏设计和虚拟体现的新输入方式

Reinhold Scherer, M. Pröll, B. Allison, G. Müller-Putz
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引用次数: 13

摘要

脑机接口(BCI)系统并不常被用作现代游戏的输入设备,主要是因为其带宽较低。然而,当适应脑-游戏交互的动态,以及与基于其他生理信号的设备相结合时,脑机接口可以成为一种有用的输入方式,使其更加强大和灵活。我们介绍了Graz BCI游戏控制器(GBGC),并描述了如何在一个新系统中实现诸如上下文依赖,停留计时器和其他智能软件工具等技术来控制大型多人在线角色扮演游戏魔兽世界(WoW)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
New input modalities for modern game design and virtual embodiment
Brain-computer interface (BCI) systems are not often used as input devices for modern games, due largely to their low bandwidth. However, BCIs can become a useful input modality when adapting the dynamics of the brain-game interaction, as well as combining them with devices based on other physiological signal to make BCIs more powerful and flexible. We introduce the Graz BCI Game Controller (GBGC) and describe how techniques such as context dependence, dwell timers and other intelligent software tools were implemented in a new system to control the Massive Multiplayer Online Role Playing Game World of Warcraft (WoW).
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