提高小学儿童文学阅读兴趣的数字漫画技术应用设计开发

Muh. Arafik, A. P. Putra, Ahmad Agung Yuwono Putro, A. Nisa, Nur Wiarsih
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引用次数: 0

摘要

漫画是小学生最喜欢的读物。有趣的数字漫画适合学习媒体。本研究旨在开发利用儿童文学素材制作漫画媒体的应用技术,提高小学生的阅读兴趣。所使用的方法是一种带有ADDIE模型(分析、设计、开发、实现和评估)的开发研究。所得资料包括定性资料和定量资料。建议和答复形式的定性数据,以及专家和用户通过问卷评估的输入。以百分比值形式的定量数据来自在多层次量表上编制的专家评估问卷。通过观察、访谈、问卷调查和测试收集数据的技术。尝试让学生获得高于最低标准值的学习成果。这些结果表明,漫画学习媒体数字化声明是非常可行的,能够在学习中实施提高学生的阅读兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Digital Comic Technology Applications Design to Increase Children's Literature Reading Interest in Elementary School
Comics are favorite reading for elementary school students. Interesting digital comics are suitable for learning media. This study aims to develop and utilize the application technology of making comics media on children's literature material to increase the reading interest of elementary school students. The approach used is a type of development research with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data obtained consisted of qualitative and quantitative data. Qualitative data in the form of suggestions and responses, and input from expert and user assessments through questionnaires. Quantitative data in the form of percentage values from expert assessment questionnaires prepared on a multilevel scale. Data collection techniques through observation, interviews, questionnaires, and tests. Trial for students to get learning outcomes above the minimum criterion value. These results indicate that comics learning media digital declared very feasible and able to increase students' reading interest to be implemented in learning.
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