从舞蹈游戏手势语料库的审美质量特征推断表演者技能

Christopher Maraffi, Sascha Ishikawa, A. Jhala
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引用次数: 1

摘要

在本文中,我们描述了通过分析手势语料库中的姿势特征来推断表演者艺术技巧的实验。让参与者在无标记动作捕捉工作室玩一款流行的Kinect舞蹈游戏,从而产生姿势。从统计分析、艺术和动画理论两方面分析骨骼数据的特征,并设计美学指标,沿三个维度对姿势特征进行评分:平衡、不对称和可读性。我们将我们的指标应用于从20个舞蹈表演中生成的10080个注释帧的语料库中的姿势,根据每个参与者的表演艺术背景进行排名。这项工作是计算表演学方法的基础,该方法通过识别向观众表明具象质量的美学特征来量化媒体中的艺术姿态。手势分析和反馈的潜在应用将为电子游戏中虚拟角色和非玩家角色的虚拟控制的执行逻辑设计提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inferring Performer Skill from Aesthetic Quality Features in a Dance Game Gesture Corpus
In this paper, we describe experiments for inferring the artistic skill of performers by analyzing pose features in a gesture corpus. Poses were generated by having participants play a popular Kinect dance game in a markerless motion capture studio. Skeletal data was analyzed for features derived from both statistical analysis as well as arts and animation theory, and aesthetic metrics were designed to score pose features along three dimensions: balance,asymmetry, and readability. We applied our metrics to poses in a corpus of 10,080 annotated frames generated from 20 dance performances ranked according to the performing arts background of each participant. This work is the foundation of a computational performatology approach to quantifying artistic gesture in media by identifying aesthetic features that indicate figurative quality to viewers. The potential application of gesture analysis and feedback will be to inform the design of performative logics for virtual controlof avatars and non-player characters in videogames.
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