{"title":"大型匿名游戏中的最佳回复动态","authors":"Y. Babichenko","doi":"10.2139/ssrn.2028522","DOIUrl":null,"url":null,"abstract":"We consider small-influence anonymous games with a large number of players $n$ where every player has two actions. For this class of games we present a best-reply dynamic with the following two properties. First, the dynamic reaches Nash approximate equilibria fast (in at most $cn\\ log n$ steps for some constant $c>0$). Second, Nash approximate equilibria are played by the dynamic with a limit frequency of at least $1-e^{-c'n}$ for some constant $c'>0$.","PeriodicalId":373527,"journal":{"name":"PSN: Game Theory (Topic)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Best-Reply Dynamics in Large Anonymous Games\",\"authors\":\"Y. Babichenko\",\"doi\":\"10.2139/ssrn.2028522\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider small-influence anonymous games with a large number of players $n$ where every player has two actions. For this class of games we present a best-reply dynamic with the following two properties. First, the dynamic reaches Nash approximate equilibria fast (in at most $cn\\\\ log n$ steps for some constant $c>0$). Second, Nash approximate equilibria are played by the dynamic with a limit frequency of at least $1-e^{-c'n}$ for some constant $c'>0$.\",\"PeriodicalId\":373527,\"journal\":{\"name\":\"PSN: Game Theory (Topic)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"PSN: Game Theory (Topic)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2139/ssrn.2028522\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"PSN: Game Theory (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.2028522","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We consider small-influence anonymous games with a large number of players $n$ where every player has two actions. For this class of games we present a best-reply dynamic with the following two properties. First, the dynamic reaches Nash approximate equilibria fast (in at most $cn\ log n$ steps for some constant $c>0$). Second, Nash approximate equilibria are played by the dynamic with a limit frequency of at least $1-e^{-c'n}$ for some constant $c'>0$.