在数字人文学科中表示不精确和不确定的知识:一个理论框架和ConML实现与实际案例研究

Patricia Martín-Rodilla, Cesar Gonzalez-Perez
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引用次数: 7

摘要

在数字人文学科工作中,我们经常需要管理高度模糊的知识,要么是因为它指的是世界上缺乏明确界限的事物,要么是因为它是不完整或近似的。通常的知识表示和信息建模方法,通常取自工程或自然科学学科,缺乏表达这些问题的能力。同样,数字人文的软件系统应该承认存在不精确和不确定的信息,但是当前的软件开发技术不能提供实现这些“软”问题的令人满意的方法。在本文中,我们提出了一个理论框架来定义、表征和表达数字人文中的信息不精确和不确定性,并描述了在ConML概念建模语言之上的半形式化实现。该方案已应用于数字人文学科的一个实际项目。使用这种方法,不精确和不确定的知识可以被表示出来,因此数字人文学科中的模型和模拟可以更好地描述被建模的现实。此外,软件系统(包括数据库、搜索引擎或分析算法)可以利用这些方面来产生更可靠的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Representing Imprecise and Uncertain Knowledge in Digital Humanities: A Theoretical Framework and ConML Implementation with a Real Case Study
When working in digital humanities, we are often required to manage knowledge that is highly vague, either because it refers to things in the world lacking clear-cut boundaries, or because it is incomplete or approximate. The usual approaches to knowledge representation and information modelling, often taken from engineering or natural science disciplines, lack the ability to express these concerns. Also, software systems for digital humanities should acknowledge that imprecise and uncertain information exists, but current software development technologies fall short of providing satisfactory approaches to implementing such "soft" issues. In this paper we propose a theoretical framework to define, characterise and express information imprecision and uncertainty in digital humanities, and describe a semi-formal implementation on top of the ConML conceptual modelling language. The proposal has been applied to a real project in digital humanities. Using this approach, imprecise and uncertain knowledge can be represented, so that models and simulations in digital humanities provide a better account of the reality being modelled. Also, software systems (including databases, search engines or analytical algorithms) can exploit these aspects to yield more faithful results.
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