对象的应用方法,以及在计算机图形环境中通用应用的适用性

Nderim Zeqiri
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引用次数: 0

摘要

原始对象的使用,可以修改和适应计算机图形环境中的通用应用。本文论述了计算机图形学领域的一些存取和研究。程序代码通过数学公式和图形表示来描述每一个基本步骤,以增加学习和探索不同的水平。此外,本文还解释了我们如何使用所有这些资源来实现任何系统的方法,在通用应用程序和解决方案的背景下可以找到更好的解决方案。因此,为了解决上述所有问题,给出了一些特征对象和程序代码,用于各自的表示。还给出了ADC(模数转换)的直接方法,通过使用本主题遵循的基本步骤:采样率,量化。还通过在统计分析的上下文中创建各自的图像和各自的视图来给出统计结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applications methods of the objects, and suitability for universal applications in computer graphics context
The use of the primitive objects, can be modified and adapted for universal applications in computer graphics context. The present paper addresses some access and research in the field of computer graphics. The program code present the basics step to increase the study and to explore differently level by describing each of them by math formulas and graphical representations. Also, here is explained the methods how we can use all these recourses to implement to any system, where can be find the better solution in the context of universal applications and solutions. So, to solve all from above questions, are given some characteristics objects and program code for respective representations. Also is given a direct approach for ADC (analog-digital conversion), by use the fundamental steps followed by this topics: sampling rate, quantization. Also is given statistical results by creating the respective images and respective view in the context of the statistical analyses.
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