分析泗水市起源的视觉游戏用户体验体验

Ashafidz Fauzan Dianta, Artiarini Kusuma Nurindiyani, Zakha Maisat Eka Darmawan
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引用次数: 1

摘要

视觉小说游戏是一种视觉传达设计产品,它通过视觉风格、视觉角色设计、叙事设计等与互动交流故事构建相结合,将平面设计整合在一起。拥有最好的故事叙述以及能够传达历史年代和文化事实的游戏便是视觉小说游戏的代名词。在之前的研究中,视觉小说《泗水之城的起源》以谜题和对话机制为特色,与用户构建更具互动性的叙事。此外,游戏还存在分支叙述,用户可以通过选择自己想玩的视角来做出决定。本研究的几个阶段包括数据收集、可用性测试、数据分析和结论。用户体验分析研究的结果概述了在后续游戏开发中应该考虑的几个可用性方面。测试的可用性方面包括易学性、可记忆性、效率、错误和满意度。在本次研究的114名受访者中,满意度方面的平均得分最高,为4.17分,错误方面的平均得分最低,为3.83分,游戏易玩且在可用性各方面均获得满意的结果,游戏易玩且在可用性各参数均获得满意的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analisis Pengalaman Pengguna Game Visual Novel Asal Usul Kota Surabaya Menggunakan Metode Usability Testing
A visual novel game is a visual communication design product that integrates graphic design through visual styles, visual character designs, and narrative designs accompanied by interactive communicative story construction. Games with the best storytelling and the ability to communicate historical chronology and cultural facts are synonymous with visual novel games. In the previous study, the Visual Novel Folklore Game of the Origins of the City of Surabaya featured puzzle and dialogue mechanics to build a more interactive narrative with the user. In addition, there is a branching narrative where users can make decisions by choosing which point of view the user wants to play. Several stages in this study include data collection, usability testing, data analysis, and conclusion. The results of this user experience analysis research overview several usability aspects that should be concerned in the subsequent game development. The usability aspects tested are Learnability, Memorability, Efficiency, Error, and Satisfaction. Of the 114 respondents involved in this study, the highest average score was obtained for the satisfaction aspect, which was 4.17, while the lowest average score was for the error aspect, which was 3.83, the games is easy to play and get satisfying results in every aspect of usability, the games is easy to play and achieves satisfactory results in each usability parameter.
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