基于问卷调查和基于gui的需求收集的比较

J. Moore, F. Shipman
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引用次数: 38

摘要

软件开发包括从用户那里收集有关任务、工作实践和设计选项的信息。传统的需求收集有两种形式。访谈和参与式设计(PD)实践收集了关于任务和领域的丰富信息,但需要软件工程师和用户之间进行面对面的交流。当这种沟通不可能时,传统的软件工程经常依赖于问卷调查和其他基于纸张的方法。不幸的是,调查问卷经常不能捕捉到用户任务的隐含方面,而这些方面可以通过一对一的交互来识别。这个项目研究了一种收集需求的方法,通过这种方法,用户独立于软件工程师工作,构建带有文本论证的粗糙界面。我们最初的研究比较了GRC(图形需求收集器)和基于问卷的需求收集的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparison of questionnaire-based and GUI-based requirements gathering
Software development includes gathering information about tasks, work practices and design options from users. Traditionally requirements gathering takes two forms. Interviews and participatory design (PD) practices gather rich information about the task and the domain but require face-to-face communication between the software engineers and the users. When such communication is not possible, traditional software engineering frequently relies on questionnaires and other paper-based methods. Unfortunately, questionnaires often fail to capture implicit aspects of user tasks that may be identified through one-on-one interactions. This project investigates a method of gathering requirements whereby users, working independently of software engineers, construct rough interfaces augmented with textual argumentation. Our initial study has compared the use of GRC (Graphical Requirements Collector) with questionnaire-based requirements gathering.
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