通过手势进行交互控制

N. Qureshi, Ijaz Akhter
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引用次数: 0

摘要

近年来,我们看到数字角色动画的动作捕捉技术取得了巨大的进步,但由于需要特殊的硬件,这些技术是昂贵的。考虑到应用程序的交互和更自然、直观的趋势,以及保持低成本,开发了一个基于视觉的系统,允许使用手势对应用程序进行交互控制。该系统用于两种类型的应用:骨架动画和图像编辑。程序步骤主要包括背景减法、指尖检测、跟踪、手指长度映射到控制参数。对于骨骼动画应用,手指长度映射到关节角度。对于图像编辑应用程序,手指长度映射到图像的旋转角度或图像裁剪参数等参数。除了使用手势进行骨骼动画和图像编辑的想法外,我们还介绍了一种检测指尖的新方法,该方法遍历手部轮廓并使用跟踪缓冲区找到转折点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Control through Hand Gestures
In recent years, we have seen dramatic progress in motion capture techniques for digital character animation, yet these techniques are expensive due to the need of special hardware. Keeping in view the trend of making applications interactive and more natural and intuitive, as well as keeping the cost low, a vision-based system is developed to allow interactive control of applications, using hand gestures. The system is used for two types of applications: skeleton animation and image editing. The procedure steps mainly consist background subtraction, fingertips detection, tracking, and mapping of finger lengths to control parameters. For skeleton animation application, finger lengths are mapped to joint angles. For image editing application, finger lengths are mapped to parameters such as rotation angle of image or parameters for image cropping. In addition to the idea of using hand gestures for skeleton animation and image editing, we have introduced a novel method for detecting fingertips, in which the hand contour is traversed and a turning point is found using trailing buffer.
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