自动泳池训练器中的多模态用户交互

L. B. Larsen, Morten Damm Jensen, Wisdom Kobby Vodzi
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引用次数: 18

摘要

本文介绍了奥尔堡大学个人通信中心目前正在开发的自动泳池训练器中的人机交互。该系统的目的是自动化(部分)学习过程,在本例中是台球游戏。自动泳池训练器(APT)利用多模态、代理驱动的用户-系统通信来促进用户交互。为了让用户在处理任务时有必要的行动自由,系统输出显示在壁挂式屏幕上,并通过激光直接在台球桌表面上绘制线条和点来增强。用户交互要么通过与动画界面代理的语音对话进行,要么通过使用触摸屏面板进行。本文描述了系统的设计理念,以及系统的体系结构和各个模块。本文描述了用户交互,最后给出了一些测试结果,并讨论了所提出的系统和类似系统的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi modal user interaction in an automatic pool trainer
This paper presents the human-computer interaction in an automatic pool trainer currently being developed at the Center for PersonKommunikation, Aalborg University. The aim of the system is to automate (parts of) the learning process, in this case of the game of pool. The automated pool trainer (APT) utilises multi modal, agent driven user-system communication, to facilitate the user interaction. To allow the user the necessary freedom of movement when addressing the task, system output is presented on a wall-mounted screen and is augmented by a laser drawing lines and points directly on the pool table surface. User interaction is either carried out via a spoken dialogue with an animated interface agent, or by using a touch screen panel. The paper describes the philosophy on which the system is designed, as well as the system architecture and individual modules. The user interaction is described and the paper concludes with a presentation of some test results and a discussion of the suitability of the presented and similar systems.
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