无阻塞在线切蛋糕协议

K. Kubo, Yoshifumi Manabe
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引用次数: 1

摘要

本文提出了一种无需长时间等待的在线切蛋糕协议。切蛋糕协议用于在一定数量的人中公平地分配异质可分物品。虽然已经提出了许多协议,但其中大多数都假设所有人必须同时执行一个协议。沃尔什提出了一个在线切蛋糕协议,每个玩家可以在任何时候加入协议,当分配到他的蛋糕份额时离开。但是,每个玩家必须等待另一个玩家到达,因此当没有其他玩家到达时,每个玩家的等待时间是无界的。如果实际到达的玩家数量未知,可能会发生死锁。本文提出了一种新的在线切蛋糕协议,该协议通过在效用中引入折扣因子来避免玩家的上述阻塞。如果没有其他玩家到达,每个玩家必须等待一个固定的常数时间。协议是真实的,立即没有嫉妒,对风险厌恶的玩家来说,也没有元嫉妒。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Non-blocking Online Cake-Cutting Protocol
This paper proposes an online cake-cutting protocol without a long wait. Cake-cutting protocols are used to fairly divide a heterogeneous divisible good among some number of people. Though many protocols have been proposed, most of them assume that all people must simultaneously execute one protocol. Walsh proposed an online cake-cutting protocol, in which each player can join to the protocol at any time and leave when his portion of the cake is assigned. However, each player must wait until another player arrives, thus each player's waiting time is unbounded when no other player arrives. A deadlock might occur if the number of actually arriving players is unknown. This paper proposes a new online cake-cutting protocol without above blocking of players by introducing a discount factor to the utilities. Each player must wait for a fixed constant time if no other player arrives. The protocol is truthful, immediately envy-free, and meta-envy-free for risk-adverse players.
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