几何正确的基于投影的纹理映射到布料上

Yuichiro Fujimoto, Jun Miyazaki, Takafumi Taketomi, H. Kato, B. Thomas, Goshiro Yamamoto, Ross T. Smith
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引用次数: 0

摘要

我们演示了几何上正确的基于投影的纹理映射到一个可变形的物体上,比如一块布。该系统可用于模拟涉及形状变化的设计,例如可塑材料片。通过测量物体的三维形状和检测物体表面的反射标记,进行几何正确的投影纹理映射到织物上。本文以快速成型技术为例介绍了该投影技术的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Geometrically-correct projection-based texture mapping onto a cloth
We demonstrate the geometrically-correct projection-based texture mapping onto a deformable object like a cloth. This system can be used to simulate design that involves change in shape, such as sheets of malleable material. The geometrically-correct projection-based texture mapping onto a cloth is conducted using the measurement of object's 3D shape and the detection of the retro-reflective marker on the object's surface. Rapid prototyping is used as an example application of this projection technique.
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