消费者应用的3D图形:它必须有多逼真?

P. Winser
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引用次数: 1

摘要

针对消费市场的图形IC的设计由于需要保持低成本而受到性能限制,并且必须考虑潜在应用的驱动。从性能和渲染技术方面阐述了面向消费者的实时三维图形系统的可能需求,并提出了一个三维显示处理器的研究原型。处理器执行多边形绘制平滑阴影,Z缓冲区和纹理映射到标准内存组件。讨论了系统的局限性和必要的图像质量改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Graphics for Consumer Applications: How Realistic Does it Have to Be?
The design of graphics IC's for the consumer market has performance limitations imposed by the need to maintain low cost, and must be driven by consideration of the potential applications. The likely requirements for a consumer aimed real time 3D graphics system are stated in terms of performance and rendering techniques, and a research prototype of a 3D display processor is presented. The processor performs polygon drawing with smooth shading, Z buffer, and texture mapping into standard memory components. Limitations of the system and necessary image quality improvements are discussed.
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