为不准确的模型生成依赖于视图的纹理

Zhen Wang, Wei-dong Geng
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引用次数: 0

摘要

现有的纹理生成方法只适用于精确的模型。对于不准确的模型,可能会出现纹理漂移。本文针对不准确模型,提出了一种基于视图的无缝纹理生成方法。在特定视点下,该方法首先为每个网格面分配与配准图像相关联的标签,生成原始纹理。与以前的方法不同,我们的标签分配过程依赖于当前视图方向,以减少由于几何形状不精确而导致的纹理投影位移。然后,使用梯度域编辑方法消除图像段之间的接缝。如果给定多个观测视图,则补平方法进一步确保视图之间的颜色一致性。实验表明,我们的方法赋予不准确的模型更多的真实感,并成功地在预定义的视点序列中保持时间颜色的一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generation of view-dependent textures for an inaccurate model
Existing methods of texture generation from registered images only work well on accurate models. For inaccurate models, texture drifts may occur. In this paper, we propose a view-dependent seamless texture generation method for inaccurate models. Under a specific viewpoint, this method first assigns each mesh face with a label associated with a registered image to generate a primitive texture. Different from previous methods, our label assignment process is dependent on the current view direction to reduce projective displacements of texture due to imprecision of the geometry. Then, a gradient-domain editing method is used to eliminate seams between image segments. If more than one observation views are given, the seam-levelling method further ensures color consistency between views. Experiments show that our method endows more sense of reality to inaccurate models and succeeds in maintaining temporal color consistency throughout a pre-defined sequence of viewpoints.
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