四种不同的方法,以减少无意的位置漂移在原地行走运动的比较

N. C. Nilsson, S. Serafin, R. Nordahl
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引用次数: 5

摘要

用户戴着头戴式显示器,依靠原地行走技术进行虚拟运动,往往会在虚拟环境中朝着他们要去的方向漂移。以前已经证明,不同类型的反馈可以用来约束用户的运动。这张海报展示了一项主题内研究,比较了确保用户停留在特定区域内的四种方法。参与者被要求确定哪种方法是他们普遍喜欢的,并评估不同方法的有用性和侵入性。结果表明,被动触觉反馈(地毯)是首选的,也是被认为最有帮助和最小的干扰。然而,收集到的定性数据表明,这种方法可以与其他方式的反馈结合使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion
Users wearing a head-mounted display while relying on Walking-In-Place techniques for virtual locomotion tend to physically drift in the direction which they are headed within the virtual environment. It has previously been demonstrated that different types of feedback may be used to constrain the movement of the user. This poster presents a within-subjects study comparing four methods for ensuring that the user remains within a certain area. The participants were asked to determine which method the generally preferred and assess the perceived helpfulness and intrusiveness of the different methods. The results indicate that passive haptic feedback (a carpet) was preferred and also was regarded as the most helpful and the least intrusive. However, gathered qualitative data suggest that this method might be used in combination with feedback in other modalities.
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