光束跟踪的可计算性和复杂性

J. Reif, J. D. Tygar, A. Yoshida
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引用次数: 35

摘要

考虑由一组折射或反射表面组成的光学系统的光线追踪问题。假定初始光线的位置和入射角的正切是有理的。研究了各种光学模型下光线追踪问题的可计算性和复杂性。结果表明,根据光学模型的不同,光线追踪有时是不可确定的,有时是PSPACE-hard,有时是PSPACE.>
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The computability and complexity of optical beam tracing
The ray-tracing problem is considered for optical systems consisting of a set of refractive or reflective surfaces. It is assumed that the position and the tangent of the incident angle of the initial light ray are rational. The computability and complexity of the ray-tracing problems are investigated for various optical models. The results show that, depending on the optical model, ray tracing is sometimes undecidable, sometimes PSPACE-hard, and sometimes in PSPACE.<>
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