FrankenFolk:声音和动作的独特性和吸引力

Jan Ondřej, Cathy Ennis, N. Merriman, C. O'Sullivan
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引用次数: 7

摘要

在电影和游戏中,使用不同的演员来扮演虚拟角色的声音和身体/面部动作是很常见的做法。这些不同形式的组合对观看者的感知有什么影响?在这篇文章中,我们进行了一系列的实验来评估人类动作(面部和身体)和声音的独特性和吸引力。我们还创造了名为FrankenFolks的组合角色,我们将不同演员的声音、身体动作、面部动作和化身混合并匹配,并在决定独特性和吸引力时询问哪种模式最重要,或者效果是否具有累积性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FrankenFolk: distinctiveness and attractiveness of voice and motion
It is common practice in movies and games to use different actors for the voice and body/face motion of a virtual character. What effect does the combination of these different modalities have on the perception of the viewer? In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices. We also create combination characters called FrankenFolks, where we mix and match the voice, body motion, face motion, and avatar of different actors and ask which modality is most dominant when determining distinctiveness and attractiveness or whether the effects are cumulative.
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