有形电话会议的视频架构和实时照明技术

Sae-woon Ryu, Sang-Hwa Lee, Jong-Il Park
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引用次数: 2

摘要

提出了一种面向有形电话会议的视频架构和实时照明技术。有形电话会议是对视频会议中远程用户的照明环境进行虚拟同质化。为了实现有形的电话会议,本文提出了一种由彩色纹理、镜面反射组件和每个用户的照明环境图组成的视频架构。通过对镜像球图像上的光源进行采样,得到环境图。提出的视频架构通过基于GPU的编程实现,并在GPU硬件上进行了实时运行优化。仿真结果表明,所提出的视频架构和基于gpu的实时渲染光照对象。物体由镜面反射和用户的均匀环境渲染。所提出的系统使用户能够像在同一环境中一样沉浸在视频会议中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video architecture and real-time lighting technology for tangible teleconference
This paper proposes a video architecture and real-time lighting technology for tangible teleconference. The tangible teleconference is to homogenize virtually the lighting environments of remote users in the video conference. To realize the tangible teleconference, the paper proposes a video architecture which consists of color texture, specular reflection component, and lighting environment map of each user. The environment map is obtained by sampling the lighting sources on mirror ball image. And the proposed video architecture is implemented by GPU-based programming, and is optimized at GPU hardware for realtime operation. According to the simulations, the proposed video architecture and GPU-based rendering relight objects in real-time. The objects are rendered by the specular reflections and homogeneous environments of users. The proposed system enables the users to immerse video conference just as they are in the same environment.
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