嵌套沉浸:增强虚拟现实的描述和分类

William E. Marsh, F. Mérienne
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引用次数: 3

摘要

我们提出了一个用于汽车设计审查用例的系统,该系统在CAVE中集成了跟踪平板电脑,其中平板电脑和CAVE在同一虚拟场景中提供不同的视图和交互可能性。从本质上讲,这个想法并不新颖。然而,文献揭示了这种范式的几个例子,其中虚拟信息呈现在第二个物理设备上,以增强沉浸式虚拟环境。同样,目前还不清楚该系统应该在现有的增强/混合/虚拟现实分类法中处于什么位置。我们认为,交互发生在虚拟和物理环境的嵌套中,当试图理解感知问题时,形式化这些关系是很重要的。因此,本文的目标是通过提出一种方案来描述新系统,以正式识别偏见来源,然后采用现有的分类法对此类系统进行分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Nested immersion: Describing and classifying augmented virtual reality
We present a system, intended for automotive design review use cases, that incorporates a tracked tablet in a CAVE, where both the tablet and the CAVE provide different views and interaction possibilities within the same virtual scene. At its core, this idea is not novel. However, the literature reveals few examples of this paradigm in which virtual information is presented on a second physical device to augment an immersive virtual environment. Similarly, it is unclear where the system should be positioned within existing augmented/mixed/virtual reality taxonomies. We argue that interactions occur within a nesting of virtual and physical contexts, and that formalizing these relationships is important when attempting to understand perceptual issues. The goal of this paper is, thus, to describe the new system by proposing a scheme to formally identify sources of bias and then adapting an existing taxonomy to classify such systems.
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