{"title":"从档案到AR的笔记:走向创造性的知识交流","authors":"Z. Hannay","doi":"10.14324/rfa.06.1.15","DOIUrl":null,"url":null,"abstract":"\nArchive to AR was a knowledge exchange project that took place during 2019 and 2020, and which was funded in its second phase by an XR Stories Small Collaborative R&D grant. A collaboration between the University of Sheffield, Sheffield-based digital agency Hive IT, and the National Railway Museum, its aim was to develop an idea and partial prototype for a mixed-reality game based on the National Railway Museum’s archive, which could be played on a phone or a tablet. Drawing on my experience as a practitioner-academic working on Archive to AR, the aim of this article is to present and reflect upon the creative practice-related methodological outcomes of the project. My intention is to consider which principles for doing knowledge exchange (KE) emerge when embodied, creative process is prioritised and, in line with a practice-as-research approach, the KE space is cast as a site of knowledge production as well as exchange. Part provocation, part ethno-autographic reflection and part analysis, this paper’s overall aim is to contribute to the ongoing conversation about how KE and creative work can overlap within a new ‘third space’ for academia in a way that prioritises process and method, but which is nevertheless conducive to high-quality artistic outputs.","PeriodicalId":165758,"journal":{"name":"Research for All","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Notes from Archive to AR: towards a creative knowledge exchange\",\"authors\":\"Z. Hannay\",\"doi\":\"10.14324/rfa.06.1.15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\nArchive to AR was a knowledge exchange project that took place during 2019 and 2020, and which was funded in its second phase by an XR Stories Small Collaborative R&D grant. A collaboration between the University of Sheffield, Sheffield-based digital agency Hive IT, and the National Railway Museum, its aim was to develop an idea and partial prototype for a mixed-reality game based on the National Railway Museum’s archive, which could be played on a phone or a tablet. Drawing on my experience as a practitioner-academic working on Archive to AR, the aim of this article is to present and reflect upon the creative practice-related methodological outcomes of the project. My intention is to consider which principles for doing knowledge exchange (KE) emerge when embodied, creative process is prioritised and, in line with a practice-as-research approach, the KE space is cast as a site of knowledge production as well as exchange. Part provocation, part ethno-autographic reflection and part analysis, this paper’s overall aim is to contribute to the ongoing conversation about how KE and creative work can overlap within a new ‘third space’ for academia in a way that prioritises process and method, but which is nevertheless conducive to high-quality artistic outputs.\",\"PeriodicalId\":165758,\"journal\":{\"name\":\"Research for All\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Research for All\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14324/rfa.06.1.15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research for All","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14324/rfa.06.1.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
Archive to AR是一个知识交流项目,于2019年至2020年期间进行,第二阶段由XR Stories小型协作研发资助。这是谢菲尔德大学、谢菲尔德数字机构Hive IT和国家铁路博物馆之间的合作,其目的是根据国家铁路博物馆的档案,为混合现实游戏开发一个想法和部分原型,这款游戏可以在手机或平板电脑上玩。根据我作为一名从事“从档案到增强现实”的实践学者的经验,本文的目的是展示和反思该项目与创造性实践相关的方法成果。我的目的是考虑当具体化时,哪些原则可以进行知识交换(KE),创造性过程被优先考虑,并且与实践即研究的方法一致,KE空间被塑造为知识生产和交换的场所。部分挑衅,部分民族自传反思和部分分析,本文的总体目标是促进正在进行的关于KE和创造性工作如何在学术界新的“第三空间”内重叠的对话,以优先考虑过程和方法的方式,但这仍然有利于高质量的艺术产出。
Notes from Archive to AR: towards a creative knowledge exchange
Archive to AR was a knowledge exchange project that took place during 2019 and 2020, and which was funded in its second phase by an XR Stories Small Collaborative R&D grant. A collaboration between the University of Sheffield, Sheffield-based digital agency Hive IT, and the National Railway Museum, its aim was to develop an idea and partial prototype for a mixed-reality game based on the National Railway Museum’s archive, which could be played on a phone or a tablet. Drawing on my experience as a practitioner-academic working on Archive to AR, the aim of this article is to present and reflect upon the creative practice-related methodological outcomes of the project. My intention is to consider which principles for doing knowledge exchange (KE) emerge when embodied, creative process is prioritised and, in line with a practice-as-research approach, the KE space is cast as a site of knowledge production as well as exchange. Part provocation, part ethno-autographic reflection and part analysis, this paper’s overall aim is to contribute to the ongoing conversation about how KE and creative work can overlap within a new ‘third space’ for academia in a way that prioritises process and method, but which is nevertheless conducive to high-quality artistic outputs.