在环境中支持学习:将以学习者为中心的设计扩展到手持教育软件的开发

K. Luchini, William Bobrowsky, Michael Curtis, C. Quintana, E. Soloway
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引用次数: 30

摘要

新兴的移动设备家族为设计手持工具提供了新的机会,这些工具可以在学习活动的背景下支持学生。在本文中,我们讨论了构建手持教育软件的挑战,并描述了Pocket PiCoMap的设计,这是一个以学习者为中心的工具,支持手持计算机上的概念映射活动。通过将小型界面设计的现有研究与开发以学习者为中心的桌面软件的现有指南相结合,我们描述了开发以学习者为中心的手持软件的一些设计考虑和权衡。我们提出了平衡这些约束的初步设计准则,描述了它们在Pocket PiCoMap开发中的应用,并讨论了该软件正在进行的课堂测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting learning in context: extending learner-centered design to the development of handheld educational software
The emerging family of mobile devices presents new opportunities to design handheld tools that can support students within the context of their learning activities. In this paper we discuss the challenges of building handheld educational software and describe the design of Pocket PiCoMap, a learner-centered tool that supports concept mapping activities on handheld computers. By combining available research on the design of small interfaces with existing guidelines for developing learner-centered desktop software, we describe some of the design considerations and tradeoffs of developing learner-centered handheld software. We present initial design guidelines for balancing these constraints, describe their application to the development of Pocket PiCoMap, and discuss ongoing classroom tests of this software.
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