{"title":"老年人可穿戴设备:马来西亚的案例研究","authors":"Aw Kien Sin, H. Zaman, Azlina Ahmad, R. Sulaiman","doi":"10.1109/ICIMU.2014.7066652","DOIUrl":null,"url":null,"abstract":"Malaysia is expected to reach population ageing in year 2021. There are many ways to tackle with the problems of population ageing and technology is one of them in supporting elderly in their daily life. However, elderly have problem when using technology because of their decreasing ability. In this research, we carried out 2 interviews with different groups of elderly to identify their problems of using technology, and their daily activities based on their location in a house. Based on the finding, we listed down all the important requirements in designing a wearable device. They are (a) Replacing Graphical User Interface (GUI) with Tangible User Interface (TUI) (b) Considering mental model of elderly when designing interaction and user interface, and (c) Able to provide implicit interaction to elderly.","PeriodicalId":408534,"journal":{"name":"Proceedings of the 6th International Conference on Information Technology and Multimedia","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"A wearable device for the elderly: A case study in Malaysia\",\"authors\":\"Aw Kien Sin, H. Zaman, Azlina Ahmad, R. Sulaiman\",\"doi\":\"10.1109/ICIMU.2014.7066652\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Malaysia is expected to reach population ageing in year 2021. There are many ways to tackle with the problems of population ageing and technology is one of them in supporting elderly in their daily life. However, elderly have problem when using technology because of their decreasing ability. In this research, we carried out 2 interviews with different groups of elderly to identify their problems of using technology, and their daily activities based on their location in a house. Based on the finding, we listed down all the important requirements in designing a wearable device. They are (a) Replacing Graphical User Interface (GUI) with Tangible User Interface (TUI) (b) Considering mental model of elderly when designing interaction and user interface, and (c) Able to provide implicit interaction to elderly.\",\"PeriodicalId\":408534,\"journal\":{\"name\":\"Proceedings of the 6th International Conference on Information Technology and Multimedia\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 6th International Conference on Information Technology and Multimedia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIMU.2014.7066652\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 6th International Conference on Information Technology and Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIMU.2014.7066652","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A wearable device for the elderly: A case study in Malaysia
Malaysia is expected to reach population ageing in year 2021. There are many ways to tackle with the problems of population ageing and technology is one of them in supporting elderly in their daily life. However, elderly have problem when using technology because of their decreasing ability. In this research, we carried out 2 interviews with different groups of elderly to identify their problems of using technology, and their daily activities based on their location in a house. Based on the finding, we listed down all the important requirements in designing a wearable device. They are (a) Replacing Graphical User Interface (GUI) with Tangible User Interface (TUI) (b) Considering mental model of elderly when designing interaction and user interface, and (c) Able to provide implicit interaction to elderly.