未来全美用户游戏初步调查

Huina Gao, George Hunter
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引用次数: 6

摘要

本文对用户博弈概念嵌入交通流管理进行了初步研究。我们设计了多个实验来评估先进交通流管理(TFM)和用户决策模型在国家空域系统(NAS)中的应用。特别注意的是量化TFM用户游戏的影响。我们的初步研究结果表明:(i)通过TFM用户和提供商的协调,NAS的性能改进是可能的。(ii)策略性博弈行为可能产生负面影响。这些负面影响可以加以监测、限制和抑制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Future NAS-wide user gaming preliminary investigation
This paper describes a preliminary study of user gaming concepts embedded in the traffic flow management. We design multiple experiments to evaluate the national airspace system (NAS) when both advanced traffic flow management (TFM) and user decision-making models are implemented. Special attention is directed at quantifying the impact of TFM user gaming. Our preliminary results suggest: (i) NAS performance improvements are possible through coordination of TFM users and providers. (ii) Negative effects can result from strategic gaming behavior. (iii) These negative effects can be monitored, limited and dis-incentivized.
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