使用虚拟现实增强认知训练:检查在虚拟环境中修改使用的记忆任务

Eric Redlinger, Bernhard Glas, Yang Rong
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引用次数: 3

摘要

基于头戴式显示器(HMD)的认知训练可以实现许多独特的视觉功能,包括3D深度和沉浸式视觉效果。我们通过测量在虚拟环境中使用的认知任务的任务性能和脑电图功率来检查这些特征的影响。然后将结果与使用未修改版本的任务获得的结果进行比较。一些修改版本的任务导致认知负荷增加,但差异与任务表现的变化无关。因此,观察到的脑电图功率的增加可能只反映了感知水平的变化,而不是任务偶然认知功能的变化。总的来说,这些结果表明,为了利用HMD的固有优势,将标准的认知训练任务调整到虚拟环境中应该不会产生任何问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhanced Cognitive Training using Virtual Reality: Examining a Memory Task Modified for Use in Virtual Environments
Head-mounted display (HMD) based cognitive training enables a number of unique visual features, including 3D depth and immersive visuals. We examine the impact of these features by measuring task performance and EEG power with a cognitive task that has been modified for use in virtual environments. Results were then compared with those obtained using an unmodified version of the task. Some modified versions of the task resulted in increased cognitive load, but the differences did not correlate with changes in task performance. The increased EEG power observed may therefore only reflect changes at the perceptual level, rather than task-contingent cognitive function. On the whole, these results suggest that adapting a standard cognitive training task to a virtual environment in order to take advantage of the inherent benefits of an HMD should pose few if any problems.
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