学习电脑游戏和模拟中的社会冲突

Eduardo Marisca, L. Zhong
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摘要

本文探讨了如何利用电脑游戏和模拟来激发对社会和文化冲突的理解,将其视为固有的复杂事物,并将各种利益相关者的立场视为偶然和情境。我们仔细阅读一些游戏样本,讨论它们是如何通过模拟来描述冲突的。在此基础上,我们提取了一系列原则,这些原则既有助于引导游戏设计,促进从冲突中学习,也有助于通过强调描述冲突的策略来促进游戏的讨论和分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“We require more vespene gas” Learning about social conflict in computer games and simulations
This paper explores how computer games and simulations can be used to stimulate the understanding of social and cultural conflicts as something inherently complex, and of various stakeholders' positions as contingent and contextual. We perform a close reading of a sample of games to discuss how they depict conflicts through simulations. Based on that, we extract a series of principles that can be helpful both to orient the design of games aimed at facilitating learning from conflict, and to facilitate the discussion and analysis of games by highlighting their strategies in depicting conflict.
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