一种改善言语治疗体验的移动游戏系统

Jared Duval
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引用次数: 3

摘要

缺乏练习演讲的内在动机是由于冗长和重复的演讲课程,但手机游戏已被广泛认为是厌倦的个人的有效动机。这是一个互动的故事书风格的语言治疗游戏,旨在将练习语言变成一个激励和富有成效的经验,为言语障碍的个人,并提供语言治疗师一个重要的诊断工具。在本文中,我讨论了SpokeIt可以提供的新的智力贡献,例如离线关键会话语音识别系统,以及治疗课程在移动平台上的应用,我提出了已经进行的研究,并考虑了令人兴奋的未来工作和研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A mobile game system for improving the speech therapy experience
A lack of intrinsic motivation to practice speech is attributed to tedious and repetitive speech curriculums, but mobile games have been widely recognized as a valid motivator for jaded individuals. SpokeIt is an interactive storybook style speech therapy game that intends to turn practicing speech into a motivating and productive experience for individuals with speech impairments as well as provide speech therapists an important diagnostic tool. In this paper, I discuss the novel intellectual contributions SpokeIt can provide such as an offline critical conversational speech recognition system, and the application of therapy curriculums to mobile platforms, I present conducted research, and consider exciting future work and research directions.
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