Sphero作为电脑游戏中的互动工具

A. M. Zorrilla, B. G. Zapirain, J. Eskubi-Astobiza, L. Fernandez-Cordero
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引用次数: 5

摘要

本文提出了一个实验,让智障人士在iPad Air上玩3个不同级别和目的的应用程序。作为游戏的一部分,他们被要求与Sphero互动,他们试图完成的活动需要运动技能、注意力和记忆力。我们根据他们的支持需求程度选择了两组参与者。结果显示,在涉及Sphero的游戏中,两组玩家的满意度都是最高的。就这类参与者的干预活动的有效性而言,结果显示,驾驶和护理活动确实表现出足够的反应,尽管与记忆有关的结果较差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sphero as an interactive tool in computer games for people with ID
This paper presents an experiment in which people with intellectual disabilities played 3 apps with different levels and purposes on an iPad Air. As part of the game they were required to interact with Sphero and the activities they tried to perform required motor skills, attention and memory. We have selected two groups of participants according to their level of support needs. The results show the highest level of satisfaction in both groups in the game involving Sphero. In terms of effectiveness of activities for this profile of participant as interventions the results reveal that driving and care activities do show an adequate response, though with worse results related to memory.
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