基于教师视角的教育作者AR设计原则的发展

Manoela Silva, V. Teichrieb, P. S. Cavalcante
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引用次数: 0

摘要

缺乏从教育角度考虑的AR创作工具是阻碍增强现实在教育中广泛应用的原因之一。这项工作以设计原则的形式调查了教育中AR创作的重要特征。我们的目标是通过跨学科团队的参与,通过基于设计的研究(DBR),确定教师如何根据他们的教学需求创造AR体验。我们在2个周期内遵循DBR的4个步骤。我们与教师合作,在创作AR体验时了解他们的教育需求。然后,我们定义并原型化了一个专注于儿童和青少年语言的案例研究,我们在两轮测试中对其进行了评估。因此,我们提出了11个设计原则,分为三个方面:基础设施、增强现实和教学法,并得到了教师的积极评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Design Principles to Author AR in Education Based on Teacher's Perspectives
The lack of AR authoring tools thought from the educational perspective is one of the reasons that hinder Augmented Reality’s widespread use in education. This work investigates important characteristics for AR authoring in education in the form of design principles. We aimed to identify how teachers would like to create AR experiences based on their pedagogic needs through Design Based Research (DBR) with the participation of an interdisciplinary team. We followed the 4 steps of DBR in 2 cycles. We worked with teachers to understand their educational needs when authoring AR experiences. Then, we defined and prototyped a case study focused on language for children and teenagers, which we evaluated in two test rounds. As a result, we proposed 11 design principles divided into three aspects: infrastructure, augmented reality, and pedagogy, which were evaluated positively by teachers.
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