基于游戏的学习:Kahoot在教师教育中的应用

Marisa Correia, Raquel Santos
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引用次数: 21

摘要

最近,技术越来越多地用于教育领域,不仅因为它们促进了交流和获取信息,而且还因为它们具有激励潜力。通过Kahoot!结合游戏动态与监控学生学习的潜力。在这个意义上,本文报告了一项在教师项目中进行的研究,以分析未来教师和教师教育者对使用基于游戏的学习平台Kahoot!的看法。与会者指出,这个数码工具的主要优点是让学生更积极参与和促进学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-based learning: The use of Kahoot in teacher education
Recently, technologies have been increasingly used in the educational context, not only because they facilitate communication and access to information, but also because of their motivational potential. Game-based learning through digital tools such as Kahoot! combines game dynamics with the potential of monitoring student learning. In this sense, this article reports a study carried out in a teacher program, in order to analyze future teachers and teacher educators' perspectives on the use of the game-based learning platform Kahoot!. The participants point out students' greater involvement and participation and the promotion of learning as main advantages of this digital tool.
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