现实人脸合成的概率方法

Hyunjung Shim, I. Ha, Taehyun Rhee, J. D. Kim, Chang-Yeong Kim
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引用次数: 3

摘要

本文提出了一种基于概率面漫射模型和通用面高光贴图的逼真合成人脸建模新方法。我们首先构建了一个概率人脸扩散模型,用于从未知输入图像中估计人脸的反照率和法线。然后,我们引入了一种通用的人脸高光贴图来估计人脸的高光度。利用估计的反照率、法线和镜面信息,我们可以真实地合成任意光照和观看方向下的人脸。与许多现有的面部建模技术不同,我们的方法可以保留面部的漫射和镜面属性,而无需涉及复杂的3D匹配过程。由于其紧凑的表示和有效的推理方案,我们的技术可以应用于许多实际应用,如人脸归一化、头像创建和去识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A probabilistic approach to realistic face synthesis
This paper presents a novel approach to face modeling for realistic synthesis, powered by a probabilistic face diffuse model and a generic face specular map. We first construct a probabilistic face diffuse model for estimating the albedo and the normals of a face from an unknown input image. Then, we introduce a generic face specular map for estimating the specularity of the face. Using the estimated albedo, normal and specular information, we can synthesize the face under arbitrary lighting and viewing directions realistically. Unlike many existing face modeling techniques, our approach can retain both the diffuse and specular properties of the face without involving an elaborating 3D matching procedure. Thanks to the compact representation and the effective inference scheme, our technique can be applied to many practical applications, such as face normalization, avatar creation and de-identification.
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