电子游戏偏好及其影响:印尼千禧一代的攻击性和性化暴露

Y. Ghea, A. Pratama
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引用次数: 0

摘要

多年来,游戏世界影响着人们的生活,并成为世界上最大的产业之一。到2022年,大多数玩家将是千禧一代,他们知道自己喜欢什么样的游戏,以及它对他们生活的影响,这可能有助于他们了解游戏世界是如何演变的。出于这个原因,我们正在进行联合调查,以了解千禧一代的游戏偏好。定量数据是使用联合方法从111名印度尼西亚受访者中获得的,该国是世界上第三大游戏玩家居住的国家。通过联合分析分析的重要性属性和关卡偏好显示,印度尼西亚千禧一代最喜欢的游戏偏好是单人游戏、免费游戏、在线游戏、电脑游戏或手机游戏。这项研究的结果还建议游戏行业重新考虑其对玩家的暴力和性化,因为四分之一的消费者因为玩游戏而对他们的心理健康产生了令人不安的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video Game Preferences and Their Impact: Aggression and Sexualization Exposures among Indonesian Millennials
For years, the world of games has impacted people’s lives and become one of the largest industries in the world. In 2022, most gamers will be Millenials who know what kind of game they prefer and its effects on their lives, which might help them understand how the world of games evolved. For this reason, the conjoint survey is being conducted to understand the Millenials’ game preferences. The quantitative data was gained from 111 respondents from Indonesia using the conjoint method, where the country holds the record of being the third-biggest country in the world in which gamers reside. The attributes of importance and the preference of levels analyzed by conjoint analysis showed that the most likable game preferences for Indonesian Millennials are single- player, free, online, computer, or mobile format games. The result of this research also recommends that the game industry reconsider its exposure to violence and sexualization toward gamers since a quarter of their consumers experienced disturbing effects on their mental health as a result of the game they played.
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