泛在计算生态中的邻近交互

Nicolai Marquardt
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引用次数: 27

摘要

在无处不在的计算(ubicomp)中,一个重要的挑战是创建技术,使人们能够无缝地、自然地连接到越来越多的数字设备并与之交互。我建议在虚拟交互设计中利用人与设备的空间关系知识——称为邻近学(proxemics)。我介绍了我的近距交互工作,它考虑了近距的细粒度信息,以调解人们与数字设备(如大型数字表面或便携式个人设备)的交互。本研究包括开发工具的设计,以供程式设计人员创建邻近感知系统,以及设计和评估这种互动的通用系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Proxemic interactions in ubiquitous computing ecologies
An important challenge in ubiquitous computing (ubicomp) is to create techniques that allow people to seamlessly and naturally connect to and interact with the increasing number of digital devices. I propose to leverage the knowledge of people's and devices' spatial relationships - called proxemics - in ubicomp interaction design. I introduce my work of proxemic interactions that consider fine-grained information of proxemics to mediate people's interactions with digital devices, such as large digital surfaces or portable personal devices. This research includes the design of development tools for programmers creating proxemic-aware systems, and the design and evaluation of such interactive ubicomp systems.
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