基于Internet的多方VoIP会议系统的设计

B. Sat, Zixia Huang, B. Wah
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引用次数: 27

摘要

在本文中,我们提出了一个VoIP会议系统的设计,使多个用户在互联网上的语音通信。在研究了多方会议中的会话动态之后,我们确定了影响会话质量感知的用户可观察指标及其权衡。基于PlanetLab采集的网络轨迹的动态特性和时延、抖动、损耗等特性,我们设计了传输拓扑结构以及损耗隐藏和播放调度方案。最后,我们使用可重复的实验来模拟多方会议场景中的人类参与者和网络条件,比较了我们的系统和Skype(版本3.5.0.214)的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Design of a Multi-party VoIP Conferencing System over the Internet
In this paper, we present the design of a VoIP conferencing system that enables the voice communication of multiple users in the Internet. After studying the conversational dynamics in multi-party conferencing, we identify user-observable metrics that affect the perception of conversational quality and their trade-offs. Based on the dynamics and the behavior on delays, jitters, and losses of Internet traces collected in the PlanetLab, we design the transmission topology and schemes for loss concealments and play-out scheduling. Last, we compare the performance of our system and Skype (version 3.5.0.214) using repeatable experiments that simulate human participants and network conditions in a multi-party conferencing scenario.
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