使用模拟引导游戏的众包平面图协同设计

Nilay Chakraborty, G. Berseth, M. B. Haworth, P. Faloutsos, Muhammad Usman, Mubbasir Kapadia
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引用次数: 8

摘要

人群感知环境设计是一个复杂的组合决策过程,设计中的微小变化可能会以意想不到的、可能不直观的方式影响人群流动模式。现有的解决方案依赖于专家的直觉、最佳实践或自动化。为了解决设计过程的维度和复杂性,我们建议在一个游戏化的协作设计框架内,大规模地利用自动化和人类的创造力,类似于众包。使用我们的系统,“玩家”(新手用户或专家)可以快速迭代他们的设计,同时从计算机模拟人群移动和其他玩家的设计中征求反馈。我们的方法提供了一种思考解决方案空间的新方式,因为它本质上支持竞争性协作、共同设计和众包解决方案。我们通过初步的用户研究来评估我们的框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Crowd sourced co-design of floor plans using simulation guided games
Crowd-aware environment design is a complex combinatorial decision process, where small changes in a design may affect crowd flow patterns in unexpected and potentially unintuitive ways. Existing solutions rely on expert intuition, best practices, or automation. To address the dimensionality and complexity of the design process, we propose leveraging automation and human creativity at a large scale akin to crowd sourcing, within a gamified collaborative design framework. Using our system, "players" (novice users or experts) can rapidly iterate on their designs while soliciting feedback from computer simulations of crowd movement and the designs of other players. Our approach affords a new way of thinking of the solution space in that it inherently supports competitive collaboration, co-design, and crowd sourced solutions. We evaluate our framework through a preliminary user study.
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