有前途的体育和官方国际体育评级系统的市场影响

R. Stefani
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引用次数: 1

摘要

为了有效地进行国际主要体育项目的市场营销,对这些体育项目进行了识别,并分析了它们的特点。此外,关于在这些项目中表现最好的国家和个人的官方排名信息可以广泛获取,以便可以创造性地利用每个排名系统的特点来引起观众和赞助商的兴趣。确定了三个主要的认可来源:国际奥林匹克委员会,承认122个体育项目;世界体育大会(也被称为GAISF),它认可这些运动加上另外21项运动;而维基百科列出了这些运动,再加上另外26项广泛参与的运动,总共有169项。新兴电子竞技(电子竞技)的巨大人气强烈暗示着市场营销的机会。有评级系统的108个体育项目按顺序排列——36个目标体育项目、59个独立体育项目、9个格斗体育项目和4个心理体育项目——然后是展示其有效营销的特殊含义。然后,在没有评级系统的情况下,为61项运动提供营销指导。所有169项运动的链接都被识别出来,提供丰富的个人和团队信息以及官方评级。参考文献、互联网链接和所有关键术语的定义都列在本章的末尾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Marketing Implications of Up-and-Coming Sports and of Official International Sports Rating Systems
To effectively market the major international sports, those sports are identified along with their special characteristics. Further, widely available official ranking information about the best nations and individuals at those sports are located so that the special features of each ranking system can be creatively used to arouse spectator and sponsor interest. The three primary sources of recognition are identified: the International Olympic Committee, which recognizes 122 sports; SportAccord (also known as GAISF), which recognizes those plus another 21 sports; while Wikipedia lists those plus another 26 widely played sports for a total of 169. The immense popularity of the up-and-coming e-sports (electronic sports) strongly suggest opportunities for marketing. The 108 sports with ratings systems are covered in the sequence—36 object sports, 59 independent sports, 9 combat sports, and 4 mind sports—followed by the special implications that present themselves for effective marketing. Marketing guidance is then presented for the 61 sports without a rating system. Links to all 169 sports are identified, providing a wealth of individual and team information along with the official ratings. References, internet links, and definitions of all key terms are listed at the end of this chapter.
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