handmate:使用日常物体作为材料创建和动画

Jasjeet Singh Seehra, Ansh Verma, K. Peppler, K. Ramani
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引用次数: 5

摘要

技术进步和对设计日益增长的兴趣的结合促进了DIY(自己动手)和工艺活动的流行。我们推出了handmate,这是一个平台,使没有技术专长的人更容易从日常物品中制造和动画机电系统。我们的目标是鼓励创造力,表现力和游戏性。用户可以用handmate的联合模块组装他或她的手工制作的作品,并通过手势使它们动画。关节模块封装有一个执行器、一个无线通信设备和一个微控制器。这种模块化使得快速的电子机械原型只需要将魔术贴压在一起。动画这些结构是直观和简单的基于手套的手势控制器。我们对儿童和成人进行的研究显示了高水平的可用性(系统可用性得分为79.9)。它还表明,在不到90分钟的时间里,创造性的想法以建设性和迭代的方式出现并实现。本文阐述了设计目标、框架、交互方法、样本制作和评价方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HandiMate: Create and Animate using Everyday Objects as Material
The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. We introduce HandiMate, a platform that makes it easier for people without technical expertise to fabricate and animate electro-mechanical systems from everyday objects. Our goal is to encourage creativity, expressiveness and playfulness. The user can assemble his or her hand crafted creations with HandiMate--s joint modules and animate them via gestures. The joint modules are packaged with an actuator, a wireless communication device and a micro-controller. This modularization makes quick electro-mechanical prototyping just a matter of pressing together velcro. Animating these constructions is made intuitive and simple by a glove-based gestural controller. Our study conducted with children and adults demonstrates a high level of usability (system usability score 79.9). It also indicates that creative ideas emerge and are realized in a constructive and iterative manner in less than 90 minutes. This paper describes the design goals, framework, interaction methods, sample creations and evaluations methods.
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